Skill set

Asteria can be, from time to time:

  • a museum design firm
  • a graphic artists and copywriters agency
  • a multimedia software development house
  • a film production crew
  • a team of architects and scenographers
  • a team of electronic engineers.

By coordinating the different areas of competence through a solid planning and control structure, we allow clients to interface with just one partner, from the initial brainstorming to the museum opening. And if we are assigned individual sections of the exhibition, our diversified expertise enables us to better relate to those in charge of other sections. With large productions, when it is advisable to involve outside professionals, our contact network allows us to also select the most suitable collaborators for each project and hire the best artists in the sector.

Planning and control

Work coordination

All our projects are coordinated by a manager who takes care of realizing them; he interacts with clients, designers and science experts; he gathers all materials and sets the objectives. At the company, he coordinates the staff, supervises the collaborators’ work, organizes regular meetings for those involved, checks that the work progresses according to budget and deadlines.

Site management

All our sites have a manager who takes care of quality, safety and compliance with delivery times. We always entrust specialized personnel with this delicate task, making sure they are present on site at each stage of the project.

Supply and installation

For display equipment, dioramas and large format prints we rely on specialized suppliers and installers. They are all operators of proven experience in the museum field and are supervised by an internal manager to ensure quality, safety and timing.

Concept and design

Museum design

Museographers, scenographers and specialized communicators develop the museum’s concept, its thematic organization and narrative path through brainstorming with the client, research, surveys and analyses of the project’s context.

Architectural design

Architects and interior designers define the exhibition’s aesthetics and ergonomics based on space specifications and according to the communication project, optimizing layout and visitors’ flows.

Setting design

Specialized scenographers, interpreting the specifications of the exhibiting project, create and develop the final aesthetic and emotional result and the scientific conformity, looking also at the durability of materials, safety, management costs and ease of maintenance.

Development and production

Contents ideation and management

Researchers, copywriters and authors collect, develop and manage the contents, adapting the client’s texts or creating new ones ad hoc. They organize the information gathered by the scientific team, draft synoptic tables of contents, rearrange raw materials and conceive slogans and titles. For special projects, they rely on outside experts in the field.

Graphic design and realization

Specialized graphic designers and illustrators create and produce large graphic prints of great scenographic impact for museum presentations, studying the best content distribution and selecting supports from a choice of diverse ones. They also deal with the production of videographics for audiovisual and multimedia tools, as well as with layout editing and the study of a coordinate corporate image.

Multimedia production

A team of multimedia and interface designers, relying on the latest market technologies, develops the most suitable communication means for the exhibiting project. They design interfaces that are functional to contents, and realize ever more compelling and performing multimedia tools. The team already produces interactive stations, information poles, mobile apps and websites, but is always ready to experiment new devices.

Video and 3D animation production

A crew of authors, directors and stage operators writes, produces and edits audiovisual tools targeted at museums, institutions and companies. Relying also on outside professionals, it carries out full HD broadcast standard filming and edits the images using contemporary languages and creative solutions. Our 3D animation skills, going back to the founder’s pioneering work in 1988, are used to support the project and create video and multimedia work.

Hardware engineering

A team of electronic engineers and multimedia specialists, after looking at the technological requirements of the exhibiting project, develops the relevant hardware and domotic system, paying special attention to safety, durability, management costs, stability and ease of maintenance. The team has the distinctive ability to build new, specific hardware to meet the exhibition requirements.

Software programming

Our staff of computer analysts and programmers develops the installation and web application software for both desktops and mobile phones. It operates with Windows, OS X, Linux and Android platforms, using languages such as C++, Microsoft.Net framework, Java, HTML5, Php and Javascript. For its databases it uses Access, SQL Server Microsoft, Oracle, Mysql or XML data structures. Hardware integration is ensured by industrial or specially designed interfaces.